Irrational Number Line Games, LLC
Ode to a Black Hole
Kali
Gravity
Kalaratri
Singularity
Gigaparsec Mistress of the Black Night
Your eye stares incessantly
Creating and Destroying
With your tongue you seek to consume
Drops of time-space
That trickle through a pinhole in the universe
Well ... enough of that! This week we are using some cheap 'Clix
for a
Kali
project. I had originally planned to use three Stature figures
to make a six-armed Kali (not the standard standard, but hey, this
is my goddess) and couldn't visualize a good way to replicate
that many arms without looking too repetitive. I did alright with
a four-armed Ganesha in the past, but was concerned about getting
six in there, all the same. Then I remembered the HorrorClix
50 Foot Ex-Girlfriend. And I found one available (for $.25!) and
figured that would give enough variety.
First part is disassembling them. The back actually comes apart
from the torso on the FFEG, which made removing the arms much easier.
Looking at it, I figured I could lop the ponytails from Stature to
add to Kali's hair. Goddess needs a weave, and all that.
So here we have Kali reassembled. I've added a few skulls as a
necklace and a bunch of left over arms from other figures to make
her skirt. I also gave her a little more clothing and some bits
and bobs. Got the good sword and severed head. Didn't add a bowl
to catch the blood. And my trident is more like a spear.
I also chopped up the remaining parts of the Stature figures and
put them on bases to make ruined statues. This is a good use for
left overs like this (ones I am very unlikely to get extra parts that
match) and it helps to do it right away, so you don't end up with
tons and tons of bits and bobs all over the place.
Nope! You get the statues first!
Primed black with three layers of grey, a medium-heavy dry brush
of white, and a quick black wash was pretty much all these needed.
And now without further ado ... Kali! I kept it kind of basic on
the color scheme to get a primal and otherworldly look. I think
its alright if she doesn't look right as long as it is in the right
way. I wanted a decent level of detailing, but she needs to appear
to be physically sucking in all the light from her surroundings. I
think that came off pretty well with the minimal highlighting of
her skin. I also migrated the paint for the skulls and arms, so
while they are muted tones, each one is actually a (slightly)
different shade

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