Irrational Number Line Games, LLC
Starting out with some
Raging Heroes
postapocalyptic figures. I like these, even if they are a little
on the fiddly side. That said, fiddliness brings flexibility. The
heads, legs, and torsoes are interchangable. The arms (human arms and
weapons) are tied to a specific torso. That's the bit that's fiddly -
separate parts that only go together one way. On the plus side,
it only takes mild conversion skill to change them out in ways not
intended.
And they look great - movie/pulp savage, but not gory.
I am going to do boxing paint. Using a few core colours, but mixing them
to make individual shades for each figure. This gives a nice balance of
uniformity and uniqueness.
I think that is important for postapocs (or many other irregular forces).
They shouldn't be too uniform, but they shouldn't appear to have
thousands of shopping options or millions of resources to make things
too specialized.
I am dividing the ten into five with khakis and five with blue jeans.
Each set of pants has slightly differnt coulours. This is based on
my military experience in the US Navy, where there is no such thing as
two pieces of a khaki uniform that are exactly the same colour.
I also hit the flesh with an undertone of a darker colour, then dry
brush on the top skin tone. No two people have the same skin tone. No
one person has only one skin tone. Boxing the paint works well for this
too.
Last bit - pure white for the mohawks. I will pick unnatural colours for
them once they are assembled. Gotta have a little unrealistic fun.
So here's the outcome. Consistency, but not uniformity.
The unique mohawks also help out with the meta-game elements. No,
you haven't moved the pink mohawk, just the green.
Rinse and repeat for the bikers. Each bike gets a unique paint job,
but the engines, struts, wheels, etc. all get the boxed paint treatment.
Side note - the two identical white mohawks are the same figure in
"mounted" and "dismounted" versions.
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