Irrational Number Line Games, LLC
Worm Heads!

In exchange for certain considerations by customs agents
for the inimitable Mexican Jack Squint, I was able to obtain
some rare and import-export ... questionable ...
Defiance Games
scary giant worm heads! I guess this doesn't really count as
a recapitation, as the other figures I used were VOID marines,
so they didn't start with heads. But, still putting weird heads
on figures is what we do ...
Not much shocking here. The heads are a but large for the VOID
marine bodies, but not so much so that they look grossly out of place.
The weirdness of the head helps with this a lot. Normally, I don't
like identical pieces spread across a group. The worm heads are so
well sculpted that even though they are the same, a small difference
in azimuth and elevation makes each one look different. I think if
you include parallax in there, it would be near impossible to look at two
figures on a table and see the same aspect.
I also really liked the VOID marine bodies. They are a really nice
sculpt and they assemble into different poses very easily and with
a lot of variety. Putting the two-part tosos together is a bit fiddly,
but other than that, it was fun working with them. There are shoulder
pads and other bits that come with them, but I liked them like this.
I think I have a few more good ideas about them now ...
One last final bit that I may have mentioned before. I like to make
sure I pay a little attention to the back side of my figures. That
is how I normally see them, moving away from me on the table. I think the
little slug spots on the backs of the heads are a nice touch.
Archive
To the Archive of Ideas...
|